Happy New Year! – An Update from the Monkeys

The final half of 2019 has been a long push for us to get A Town Called Malice into the hands of our Kickstarter backers and pre-orders, but we managed to get everything out by end of year. Not bad for a Kickstarter that concluded in April of the same year, we think. As we start 2020, we’re looking at … Read More

And Another Monkeyfun Update!

We’ve been keeping our heads down for a lot of what we’ve been working on this year, but didn’t want you think we had forgotten about you guys. Work continues on A Town Called Malice, with the expectation of a late April Kickstarter campaign. We feel the game mechanics are tight, but we really wanted to focus on getting the … Read More

Tales of Estrogena Thunderbuns – Malice Update 2018.09.18

Convention games can be a little colorful. I like playtesting games at our local game convention (Strategicon), because you’re never going to get the same gaming group at the table twice. With Malice, it’s been interesting to see how regular con-goers who play in our games react to Malice, considering how different a gaming style the game’s framework uses. (This … Read More

UPDATE: A TOWN CALLED MALICE 2018.08.10

We’re continuing to work on Malice while maintaining momentum on our other projects going on this month, can’t have too many irons in the fire (heh heh). We will be running three playtests at the upcoming Strategicon, including a new playset entitled “The Sky’s Gone Out”. We’ve also managed to put together a beta draft we’ve put in the hands … Read More

Best Laid Plans of Mice and Monkeys – Why We Didn’t Get To Seattle

As I write this, I am not where I am supposed to be. This isn’t a philosophical treatise on anything, I literally did not expect to be at home today here in beautiful Summerfell (the headquarters of our operations here in Southern California). Instead, both Mrs. Monkeyfun and I were supposed to be in the beautiful Pacific Northwest, running games … Read More

Update: A Town Called Malice 2018.07.10

As we continue to develop A Town Called Malice, we’ve been running multiple playtest sessions to try out different scenarios with different types of player types. Luckily I have a pretty big swath of people I know willing to test things out. This past weekend, I did a playtest with an eclectic group that would not normally game together, so … Read More

The Joys of Updating Your Website

“I’m too big for muh britches…” As you can see, we’ve been adding new stuff to the site and updating things all around. It was pretty obvious the infrastructure needed some TLC and some added items all around. New websites feel like new cars – they depreciate in value the second you drive them off the lot and into the … Read More

You Got A Date Friday Night…

If you’re like us, Friday is usually spent trying to unwind from a long work week – usually with a beer, nachos and occasionally a game. But the problem we’ve noticed is that getting everyone together for a Friday night game can be really tricky, mostly because people’s schedules are crazy, and it’s hard to commit to every Friday night … Read More

January 2017 – Our Little Scheme

...of marching...up and down the square!

Happy new year! We’ve been working nonstop through the holidays to get the ball rolling for our next RPG, Bedlam Hall – not only have we been preparing for the next Kickstarter video, but we’ve also been fortunate enough to find artist Mr. Michael Tuck who is already starting work on initial sketches. We are hoping to have everything ready … Read More

Brand New Stuff on DrivethruRPG

Hiya guys –  So we’ve been busy and got a couple of things to tell you about: Masterpiece 77 is now live on DrivethruRPG! This Shakespeare-inspired adventure uses the Spirit of 77 system to let you play Falstaff, Lady Macbeth and a whole bunch other “survivors” of the Great Bard’s work, and lets you play your modern-day characters as well. We … Read More